http://fractalsoftworks.com/forum/index.php?topic=9175. This is a guide to the Starsector mod called Nexerelin which adds 4x gameplay. Uploader: Histidine. 977 52K views 1 year ago It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. You can take down their bases to halt the attacks, though. yes its a very good mod, it makes starsector feel more like its factions are alive and constantly fighting, sometimes factions will even colonize other worlds, its practically essential, you can also have ambassadors and declare wars making the colony stage of the game feel more like you have your own faction. Is the mod turn on in the launcher? I'd be thankful if someone could put up some seeds of their worlds and outline the habitable/ high class . If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. Mods used - Blackrock Drive Yards, GraphicsLib, LazyLib, MagicLib, Nexerelin, Ship and Weapon Pack, SkilledUp. Optional but recommended to get the other colony skills, or get a 2-skill administrator. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Should have stable points for stability bonus. Is it possible to add a config for those costs? The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. Nex adds alot of stuff that frankly should be apart of the base game. Survey data can be sold even if the player has already colonized the relevant planet. Thanks so much! Re: [0.95a] Nexerelin v0.10.2c "Mercenaries and Patriots" (fixes 2021-06-12) You can go into the mod's settings and effectively 'turn off' colonization by cranking up the amount of time before/between colonization attempts. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". Dude, why isn't Exi in here? Huh, i did not even realize i made my mod (N)exerelin compatible. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. Time to stomp some stations with the Rebirth-class. Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. How about this: win a couple vanilla games. I'll Inspect your organs. IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. Once the pirates no longer want you dead and you have at least 2 mil in the bank grab some transports and settle on a planet of your choice. There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. It also allows you to build storage space-station-waystations. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. The game feels more dynamic, otherwise its like a static structure on top of a large lore. It gives more to do and more fluidity to the core worlds, but it also hurts the steep learning curve. csv is missing systemsCheck starsector log for more info , Starsector 0.95.1a is out! Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. Is it insanely so? Author: Histidine. Reddit and its partners use cookies and similar technologies to provide you with a better experience. A lot of things have changed, that effect colonies in starsector 0.95a. The people that hate you will come for you. Nexerelin adds a layer of complexity and challenge that the game does need. Any way to disable this or make the cooldown longer then playtime? I do mining/exploration missions early on for creds. This gives them back a foothold in the game. Starsector 0.95.1a is out! [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). Does the owner faction react? Mod Troubleshooting Guide (Read BEFORE posting! How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. .95.1a-RC6. Beginning a Starsector Colony can be a huge endeavor. Yea you won't be making mad cash, but if you didn't pick 400% hazard planets you'll still make profit. We praise everyday that mod author plays the same game as we do. Colonization is a fairly simple process; the player is required to simply find a planet, survey it, and put down the required crew, supplies, and heavy machinery to colonize the planet. Make sure you have enough crew & supplies afterwards to keep your fleet operational. Starsector 0.95.1a is out! Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. Press question mark to learn the rest of the keyboard shortcuts. Starsector Nexerelin Colonization. Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). My Starsector intro video: https://www.youtube.com/watch?v=nZAdCGbPghE&list=PL3Hfqo2_KOldHsa9K69TzWyz4CXp9pEwi&index=1&t=27sNexerelin: https://fractalsoftwor. Intermittent glitchy / artifacted graphics in combat! pictures of the galvin family; springfield, ma city council candidates; starsector nexerelin colonization However, if you're friendly with Pirates (and one option is to start as a Pirate) then they are -far- less likely to harass you. This is unlikely if 4096m+ of memory is allocated to Java; Starsector should never use that much memory, no matter how many mods are loaded. Big thing however, you must not be hated by any faction other than the luddic path. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector Sometimes neutral factions will send raids to damage facilities that are in direct competition with goods they produce - but this is less and less likely as your relations with them increases. Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. It used to be called Starfarer. Good Relations with FactionsSince your colony is strong and wiping out expeditions, you'll lose 5 relations per destroyed expedition. Nex is a LOT of new stuff not all of which is well explained. The Prism Freeport code and art assets are taken or adapted from the Scy Nation mod by Tartiflette and licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.All other code is licensed under the MIT License (Expat License version) except where otherwise specified.All other assets are released as CC0 1.0 Universal unless otherwise specified. If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). For more information, please see our Install hundreds of mods with the click of a button. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Really gives those epic space battle feels more than vanilla imo. They can also engage in espionage and sabotage, as well as crippling Luddic Path cells on your own worlds for 2-3 years. Any way to disable this or make the cooldown longer then playtime? Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. Cookie Notice If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. Starsector 0.95.1a is out! Otherwise a conquest fleet will destroy your colony in short order as these are very powerful at times. The people that hate you will come for you. I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. I checked the exerelin_config.json but I can't find it or it isn't there. I think ambassadors are from another mod, Nexerelin only gives you Agents. Also destroying war fleets with my tiny group of ships felt great. Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Also it allows you to recruit fleets to fight on your behalf. Greeting everyone, wanted to share a great world seed. Ok I'll be first, had this error using the new GraphicsLib and Dynasector and im not using ss+ and i might just delete it anyway. MagicLab discord: https://discord.gg/EVQZaD3naU. Nexerelin adds a layer of complexity and challenge that the game does need. Is it harder? Microsoft Windows 10 LTSC. Other than that it's all upside. Tried this ^^ and it worked like a charm! MN-1525049403752618632 (originally started this run on RC12). Can you be a Commissioned officer for a faction and still colonize? If these are vanilla game seeds, great. This is an extremely modded run with all kinds of goodies from additional. Do you want massive Fleet battles? I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. Or joining a war fleet I sent waiting in orbit around a planet. 15.91G. It's a good way to get rolling, but creates some sting when you leave unless your allied faction is in good standing with everyone. Uploaded: 23 Feb 2019 . By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. beside for new player who dont even know how to use agents, it not that worthy to invest monthly your income to hire some agents, try to take commission from big fraction ? Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. 10.0.17763 Build 17763. Can you make enemies across the sector and then settle your own colony and expect to be left alone? Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. Constant glitchy / artifacted graphics in the menu! Good planet seeds for use w/ mods. Pick and choose which blueprints you learn from a package! I don't remember specifically since it's been a while, but I found it on the forums. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. No. Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12), Topic: [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) (Read 2474255 times), In-development patch notes for Starsector 0.96a, Re: [0.65.2a] Nexerelin v0.2 (release 2015-03-07), Re: [0.65.2a] Nexerelin v0.2.1 (hotfix 2015-03-07), Quote from: HELMUT on March 07, 2015, 05:11:40 AM, Quote from: Tartiflette on March 07, 2015, 02:53:31 AM, Quote from: Histidine on March 07, 2015, 05:41:37 AM, Re: [0.65.2a] Nexerelin v0.2.2 (update 2015-03-08), Quote from: gruberscomplete on March 07, 2015, 08:47:51 AM, Quote from: Midnight Kitsune on March 07, 2015, 10:16:15 AM, Re: [0.65.2a] Nexerelin v0.2.3 (update-2 2015-03-08), Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. I have no clue what some things do and would apprecitae any tips. You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! I normally get started the install Nex about half way when I want to start conquering worlds, because I last played in 0.91 and the only way to get a world was saturation bombardment until colonization was possible and that wasn't worth it and had massive debuffs.Nex let me create a galactic empire. Choose your faction (or establish your own) and dominate the Sector! I think specifically in the nexerelin thread, there is discussion about it. When I go into hyperspace the mod crashes my game. A memory leak in a mod is causing Starsector to crash. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. (OutOfMemoryError). Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. or say "don't steal my organs! Oh well. Great times. Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP. And it is time to make a colony guide. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Yes. By default you can have 2 agents (accessed through the Intel screen). However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. Visit the Mod Troubleshooting Guide! and our Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) Top Guides 311 subscribers Subscribe 402 Share 15K views 1 year ago In this video we go over the many features and updates. Copyright 2023 Robin Scott. If it feels like youve got the gist of a winning strategy, then come on up to Nexerelin. What about Pirates? Catch me at https://www.twitch.tv/fen_muirGame: http://f. Cookie Notice Can you make enemies across the sector and then settle your own colony and expect to be left alone? This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. It's good but the new assault station/ planets is not fun in the least. It used to be called Starfarer. No. . Before the 0.95a update there was an option to disable this at the start, now it's missing. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. If you make use of agents to increase your relations before starting your colonies, it's by far easier. Nice to see (N)exerelin back, good work Histidine. Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. It's not the same map. Bug when i launched the campaign, after distributing my skill points at the character creation. It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. Tested the seed on RC15. Hey, this great, looking forward to seeing it get done. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. starsector nexerelin colonizationmostar bridge jump injuries. With the new update 0.95.1a, I wanted to let everyone know that this world seed and the others in the edited section still works. Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. So, if free port is off and you're not exporting drugs/organs, and you did not build a cash industry, your colony will be ignored save for the occasional AI inspection if you are using cores. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. It feels a bit like cheating, but in my current game I can't find a half decent system to colonize with about 70% of the map surveyed. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. Having strong sector defense (patrols, military command, starbases, ground defenses) becomes essential if you're going to make a lot of enemies. For more information, please see our 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Privacy Policy. ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) Since you're going to be raided anyway, build Refining on the other colony so your mined ores can be refined and the metals can be sent to your industry to build ships - reduces upkeep. 99% of the time, this happens because Starsector ran out of memory. I would counter r/RyVdo13's assertion that it's "many times harder" than vanilla. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. The settings even include gems like increasing the frequency of invasion fleet spawning the higher level the player is. It adds diplomacy, and faction interactions and wars. Basically follow the above guide. Create an account to follow your favorite communities and start taking part in conversations. What about Agents? StarSector update 0.95a is here. and our You can turn off the random events for your own faction, idk about others. nice try to build your colony and not getting invasion especially while your fraction going to war with other fraction. The powerful open-source mod manager from Nexus Mods. You can establish a colony easy, no problem. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Colony Skills or AdministratorsPlan to have at least Planetary Operations 3 (under leadership) for 2 bonus stability. Let's go over the basics of how to install mods in Starsector. I recently replayed Starsector and was overwhelmed by the new colony mechanics. Privacy Policy. Yes. Before the 0.95a update there was an option to disable this at the start, now it's missing. Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? I don't even bother to take planets and stations over anymore it's so bad. But at least it should work as soon as I release something. Even more memory is needed. Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. Please Note : Seeds are effected by some mods! To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. Edited the title and fixed a few grammatical errors here and there and added new info. 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". . It's a massively expensive project in every way. (OutOfMemoryError), Turret cover crash! Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure). Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. You're running from the .bat file instead of Starsector.exe. Can use some abandoned bases stations for free storage, if not using random core worlds (Nexerelin start option).